Home Tag "virtual reality"

Samsung and the Science Museum Group | Space Descent VR with Tim Peake

Samsung, Cheil and the Science Museum Group teamed up with UNIT9 to help students step into the world of astronaut Tim Peake, using a giant augmented reality installation combining face and body tracking. As the European Space Agency’s first British astronaut, Tim Peake spent six incredible months aboard the International Space Station. If you have questions about […]

Disney’s haptic jacket pushes VR and AR further

Disney’s haptic jacket pushes VR and AR further

The incredible new prototype looks to successfully replicate real-life feelings such as getting hugged, the impact of a snowball in a snowball fight, and the pressure of a friendly snake crawling across a users’ body. The haptic, wearable system works by providing precisely-directed force and high-frequency vibrations against the wearer’s upper body in correspondence with […]

Samsung and the Science Museum Group | Space Descent VR with Tim Peake

Play The City — Augmented Reality Experience

“Play The City” is an experience designed to celebrate the 60th GRAMMYs. An Uber that was specially outfitted with computer vision software played the city like a musical instrument. Sounds & animations were triggered by people and objects outside, allowing unique songs to be created in real-time. Making of & behind the scenes: https://medium.com/@nocomputer/play-the-city-60th-grammys-fb9c61f9ec6a Our […]

ASICS presents the Blackout track

HP Treats Millennials to a Unique VR Experience

HP had festival-goers lined up to experience its 11,000-square-foot dome, “The Antarctic,” and the interactive engagements housed within the HP Lounge, a smaller dome where they could get hands-on with HP’s laptops, workstations and other high-tech doo-dads. As official technology sponsor of the festival, HP powered all Coachella festival registration with nearly 150 HP products. […]

Beer Turf War

Mobile Room Scale Device on HTC Vive

Virtual Reality is an amazing thing, but one of it’s biggest complaints is that its such an individual experience, so it’s hard for other people in the room to interact and be social with someone that is in vr. Thats where this new tech coined, “mobile room scale”, comes into play. Essentially bringing multiplayer cross […]

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